Words by Curmudgeon Film Talk |
Understandably, lockdown has people desperately latching
onto whichever form of escapism can keep them occupied long enough to curb the
cabin fever. I, too, have found myself drowning out the ol’ existential dread
in the form of incessant anime binging and Netflix. Here in the UK, the British
government’s response to the pandemic might as well have been communicated
through whale noises for all the good it’s done. That is to say…we might be
here a while.
In light of this fact, and our government’s flagrant
ineptitude, I caved and purchased Animal Crossing: New Horizons (2020) for
the Nintendo Switch. It seems as though ACNH has blossomed at the ideal
time. Everyone is stuck indoors, we’ve all got shedloads of time, and so forth.
This isn’t to mention the obvious social dimension; friendships maintained
digitally through the world of Animal Crossing, or – if you’re like me
and have no friends – cute little animal people are a serviceable substitute.
That said, I must admit to having an unusual history with
the Animal Crossing franchise. I played the original game briefly as a
child and frankly didn’t have the attention span to stick it out. As a
teenager, I borrowed New Leaf (2012) only to give up out of sheer boredom.
Yet, as an adult, I’ve really taken a liking to New Horizons. In fact,
to my eye, Animal Crossing appears to have garnered a lot of attention
among adults, perhaps more so than children.
Being the endlessly curious and shamelessly boring person
that I am, this phenomenon has really caught my interest. Why might Animal
Crossing prove popular with adults?
Immediately striking upon firing up Animal Crossing: New
Horizons is a motif common to the series, and other life sims of the same
blend – the acquisition of property. Now, I may be biased in this regard, since
my generation has reached the stage in our lives where acquiring and
maintaining our own property is a reality. Some of us may even be planning our
way onto the property ladder. As a guiding principle of the Animal Crossing
brand, there’s an uncanny entertainment here which just doesn’t apply to
children. Since the contemporary property ladder is more of a…pair of stilts
slathered in grease than it is an actual ladder, the prospect of owning
property is practically a pipe dream.
Indeed, Animal Crossing perhaps provides a
bittersweet power fantasy to adults disillusioned with the woes of the housing
market, of whom there are presumably many. There is, of course, an extension
to this fantasy in the form of Tom Nook’s loans.
If you’ve even a passing familiarity with Animal Crossing,
Tom Nook should ring a bell (pardon the pun). Some accuse him of being a filthy capitalist
dog…or…tanuki, and some fall in favour of the fellow. Regardless, Tom Nook is
the catalyst to your Animal Crossing adventure in New Horizons.
Like the previous instalment, Nook provides the loans which enable you to
attain property on your island.
The prospect of loans in a video game may
touch a little too close to home for the majority of us saddled with crippling
student debt, or debt of some other, colourful variety. Indeed, loans are an
unfortunate truth of the adult condition. But again, Nook’s loans practically
serve as some idealised, fantastical alternative – they can be paid back
whenever you want, in as many instalments as you want, and they’re completely
free of APR. A fantasy of the grown-up sensibility, and a sombre one, when you
think about it. That the prospect of loans that don’t loom over you like a
greedy, disgusting seagull can be considered a fantasy by modern
standards is incredibly telling.
Nevertheless, it is a fantasy; something decidedly
real and quotidian, minus the complication. Very much the same can be said of Animal
Crossing’s cartoony, adorable villagers. Yes, they cutesy, and yes, they’re
endearing (except for you Rodney, you disgusting, conceited pussbucket). But to those of us with a few years behind us, there’s perhaps a
little more to be observed. They represent the apotheosis of Animal Crossing’s
escapist tendency; an emulation of society, or community, without the complication. They can
be easily calculated and appeased. Even down to their anthropomorphic little
animal faces, they situate us in a world so close to our own, yet minus any of
the harsh reality of adult life.
Mechanically speaking, too, Animal Crossing is more
suited to the humdrum of adulthood than it is to the relative freedom of youth.
The game plays out in real time, which might sound unimportant, but this
aspect of regularity makes it incredibly easy to factor into a busy schedule.
You couldn’t overindulge if you tried because there’s a limit to how
much you can do in a day – that is, unless you’re content catching horse
mackerel indefinitely (we’ll come back to that). Turnip prices change after
midday…the shop closes at 10pm…fairly quickly I’ve found myself slotting the
odd bit of gameplay into my timetable, breaking up the tedium of chores,
errands, and work. God knows that Red Dead Redemption 2 (2018) has sat
on my shelf for months, untouched. But Animal Crossing is just
so…non-intrusive.
In fact, New Horizons is so scheduled that I
just can’t imagine a child, with considerably more time on their hands, connecting with it in the same way.
Horse Mackerel no.203,462 |
Broadly speaking – and I’m sure what I’m about to say is
applicable to any life sim – Animal Crossing is repetitive. New
Horizons is no exception, but my enjoyment of the game in spite of this has
me puzzled. Perhaps its repetitiveness is easy on the brain. Or, perhaps in my
transition to adulthood I’ve become conditioned to the repetitive, quotidian
banalities that have somehow settled in my brain like a rancid fungus. Yum.
Somewhere between the fifth “chop 10 pieces of wood” and my umpteenth
horse mackerel of the day I realised that I was escaping the chores of adult
life, into the chores of…another adult life…huh…
While New Horizons can definitely be criticised for
its…glacial pacing, as well as its troubling reliance upon monotonous
gameplay, it does say something of the adults of the modern age. I
really believe that it provides a certain escapism that can only be truly
understood with maturity. In short, Animal Crossing is a kids’ game for
adults.
Want more from yours truly, The Curmudgeon? Check out my other stuff here.
Alternatively, here's the latest from Living Prose.
Finally, here's a thing I caught that wasn't a bloody horse mackerel.
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