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Gravity Rush: an underrated gem

Written by The Curmudgeon


Does anyone remember the PlayStation Vita?




No?

Yeah, me neither. But, regardless of the console’s undeniable forgettability, in some way I have it to thank for a little game called Gravity Rush.

In 2012, the slightly-upgraded PSP that is the PS Vita was a receptacle for Gravity Rush, known as Gravity Daze in its native country of Japan. Over the course of 2015-2016, Gravity Rush deservedly received a remastering for the PS4 – you know, a console people actually owned and used – and a stellar sequel in 2017. As it stands, they’re two of my favourite games of all time. And I’m going to tell you why.

Now, you might be thinking – if you belong to my currently minuscule list of readers – why are you writing about one of those videographic games, Mr. Curmudgeon? Aren’t you supposed to be a FILM fellow, Mr. Curmudgeon? Doesn’t it say “Curmudgeon FILM Talk” on the banner above?

Good questions, disembodied voice in my head. To answer all those queries…uh…umm…don’t think about it.

Anyway, onto the matter at hand…

Gravity Rush - Overview



Gravity Rush is more-or-less a superhero game, revolving around an amnesiac, Kat, with a magical cat, Dusty. Dusty gives Kat the miraculous ability to control gravity, effectively rendering her superhuman. As it turns out, being able to manipulate gravity is a fairly useful ability when navigating a city in the sky. Indeed, the world of Gravity Rush is appropriately situated amongst the clouds, a varied expanse of towns and skylines populating peak altitudes.

With her new found abilities and an adorable (yet ethereal) friend by her side, Kat sets about skimming from misadventure to misadventure. From the mysterious, other-worldly beasts known as Nevi that terrorise the denizens, to the malice of local politicians lusting for power. She takes it all in her stride, trying her darnedest to better some lives along the way.

The mechanics of the game are hinged on this manipulation of gravity – lifting and launching stray objects, launching yourself into foes at breakneck speed, and most importantly, levitation. Well, I say levitation, but you’re actually just changing the direction that gravity takes you. To take a page out of Buzz Lightyear’s book, you’re falling with style.


And what a whimsical mechanic flight is upon which to build a game. It’s liberating, fast-paced, and makes traversing the open-world of Gravity Rush feel easy and nonrestrictive. The whole gravity aspect is a unique angle with which to approach such a popular concept – anything you launch yourself at is your new floor, and environments are a hell of a lot more fun to explore when you’re clambering the underside of a skyscraper, upside-down.

There are various add-on powers and abilities which you unlock and enhance over the course of Gravity Rush which expand on the reaches and limitations of Kat’s powers. For example, you can shift the gravity around you so as to slide across any surface like a steep slope, or generate boulders of pure gravitational energy to launch like projectiles. Since you access these abilities bit by bit throughout the game, it adds a nice level-curve, and helps to keep the gameplay varied and interesting.

Friendly neighbourhood Kat-woman



One of the most charming aspects of the Gravity Rush games is that they boast a kind of friendly-neighbourhood superhero vibe. They’ve got an adorably low-concept feeling about them. And, although the stakes rise towards the end of both games, this relaxing, quotidian tone is something they wear on their sleeves for most of the playing time. The apex of this is that there is a heavy focus on side missions and challenge missions extraneous to the overall plot.

The real question is, why does that matter, or why does it make the game good?

I’ll elaborate. In the first game, the only way to increase the capacity of Kat’s powers, and level up, is by improving her popularity amongst the citizenry. And the only way to do that is by interacting with them! Doing them favours, helping them with various errands, stuff like that, all through the side missions. On one hand, this kind of design keeps the gameplay from getting stale; through these missions, your vast set of gravity powers are utilised to their maximum, while also honing your own grasp of the mechanics. On top of that, you’re often rewarded with gems which serve as a sort of in-game currency to spend on upgrading abilities.


But above all, it helps to make the world of Gravity Rush feel like it’s alive. There are all these tiny micro-narratives which expand outside the demands of the central plot. For example, in Gravity Rush 2, you’re enlisted to catch a thief stealing plumbing supplies from a local port. After you catch him and turn him in, the thief works off his debt – but gets a job at the end of it. You’re helping the common man, and everyone is better off for it! Contrary to my painfully cynical nature, I have to admit…this kind of optimism is infectious…

The most important thing about this is that it makes the world feel like a place worth saving. This kind of game design encourages engagement with the surrounding environment, and the people which bring it to life.

Speaking of encouraging engagement with your surroundings…

Exploring the world of Gravity Rush



Side missions and challenge missions aren’t the only way to obtain the precious gems in Gravity Rush. In fact, if there’s anything you’ll notice pretty much straight away, it’s that there are fucking gems everywhere.
On the rooftops, under the floating islands, inside pipes sticking out of the walls. EVERYWHERE.

On one hand, this creates a strangely addictive collect-athon situation, and you’ll find yourself obsessively hovering after every single one of those purple little fuckers, no matter how small the value – something which is mindlessly addictive in itself. More importantly, however, it creates a familiarity with the surrounding environments – every nook and cranny is ripe to be explored, lest you miss out on another little pocket of gems. And, if you want to play the game in the most fruitful way possible, you’ll be scouring every single alley and skyscraper for whatever you can get.


You might be thinking that showering the over-world with gems might invalidate the side missions I talked about earlier. But in reality, a solid balance is struck – the gems in the over-world are of a valuable-enough quantity to be rewarding, without infringing on the effectiveness of the side missions which yield more. Likewise, the sheer immediacy of the gems around you – and that obsessive little gremlin in every one of us that can’t just leave them be – keeps this mechanic from becoming obsolete.

The icing on the cake is that the world of Gravity Rush is so beautifully and meticulously designed. The game channels some serious Studio Ghibli vibes, and through more than just the magical girl with a black cat. Or I guess it’s just a regular girl with a magical black cat…eh, you see the connection.


In either case, the strong European architecture iconic of movies like Howl’s Moving Castle (2004) or Kiki’s Delivery Service (1989) feature prominently. It’s beautiful and atmospheric, and littered with tiny details in the form of posters and signs and other little idiosyncrasies that help to make it feel absorbing.


The second game introduces a new city which completely overhauls the environmental tone altogether – it delves in to a more Eastern vibe, with just as much detail and care injected into it. Each environment is coupled with a unique musical theme which helps to elaborate a sense of place and atmosphere. If you want to hear more about the music, I’d highly recommend this little promotional gig from 2016 (click here for that).

Ultimately, Gravity Rush presents a world which is rich, detailed, and you’ll want to explore. You also won’t want to leave.

The Gravity Queen


One of the biggest selling points for these games is the protagonist herself.


Affectionately coined the “Gravity Queen” by locals, Kat possesses a unique charm that makes her difficult to dislike. While she’s resourceful and forward-thinking, she’s not especially bright, and she doesn’t always think things through as thoroughly as she could. On top of that, her tendency to seek out the good in others can make her easy to fool. But it results in a kind of blind optimism which is nothing if not infectious. In the beginning, the world she inhabits feels cold and cruel at times. But with every person she saves, there’s a tangible warmth which spreads from person to person. It’s because of her tendency to seek out the good in others that she finds a way to pull it out of them.

There’s even an occasion, for example, when the police enlist Kat to infiltrate a gang and bring them to justice. Instead, she ends up charming them into submission, and setting them about path of self-betterment. Is it cheesy? Yes. Does it warm the dry, empty husk that is my soul? YES.

She’s a simple character; she thinks with her stomach, she’s brash, and she’s perhaps a little romantic. Consequently, however, there is a purity to Kat – the sort of purity which makes her altruism impossible to waver. She’s a true-blue paragon.

To conclude...


I’m not going to make the claim that Gravity Rush is an infallible series of games. The combat can be a little repetitive – an issue which was certainly remedied a little in the second game, with the introduction of new types of enemy – and at worst, it can be a little too easy. The flight mechanics go hand in hand with a camera which moves with you, making the perspective disorientating, especially when you’re shifting from surface to surface. Additionally, it’s hard not to notice the occasional plot convenience – Dusty goes missing for no reason just to add a little tension while Kat is powerless, then reappears just as inexplicably as it went.

But there is nonetheless a pervasive charm to these games. They’re cute, rich with atmosphere, and the unique gameplay mechanics make it a welcome change of pace from the endless sea of shooters which have dominated the market. If you’re just as tired as I am of yet another gruff manly man running around with pecs larger than his entire body and a machine gun to match, this game might just restore your optimism.

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