Drawing courtesy of Curmudgeon Film Talk "We all make choices, but in the end our choices make us." - Andrew Ryan. Well I needed a quote to start this off, and who better than Bioshock's (2006) Andy Ryan? Bioshock may be what the average gamer thinks of when it comes to morality, but franchises have made the concept of moral choice a key component of their identity. Sucker Punch's Infamous (2009) , for instance, or Toby Fox's Undertale (2015) and - of course - BioWare's Mass Effect trilogy (2007-2012). Video games and moral choices have got along better than altruistic peanut butter and murder-rampage chocolate. Not only do they add a stronger sense of consequence, but they bolster a game’s replay value. Played as a genuine human being this time round? Play it all over again as someone who kills anything that talks! It’s pretty evident why video games, as an interactive m...