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Showing posts from June, 2020

Supergiant Games: A Retrospective

One of the biggest compliments I can give a creative of any kind is the ability to embrace new ideas. It’s even more impressive if they are able to pull those ideas off without sacrificing what made them good in the first place. One games company that not only strives to do that, but succeeds, is Supergiant Games. "I think the general consensus is that the soul from our previous games is still very much intact. We don’t try to make something for everyone, I think our games are very specific." - Creative Director Greg Kasavin Since its founding in 2009 by Amir Rao and Gavin Simon, they’ve made 3 games with the 4th, Hades (2020), set for full release in the second half of 2020. That said, I think now would be a perfect time to take a look at Supergiant’s current work to see what each one brings to the Indie game table. Both their strengths… … and their flaws. Kicking this off, we have their landmark debut. Bastion (2009) Bastion is ideal f...